Version History - Shleepy's Random Events Mod for SEV
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Version 0.01 (August 15, 07)
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Initial Release
Features
1) Increased frequency of random events (slightly for small empires, more
   drastically for large empires).

2) Increased number of possible events per turn for large empires (may        experience    more than one occurrence).  

3) Re-ordered event severity:  Ship_rebel is now a "medium" severity (it is
   treason after-all).  Planet rebellion is still "high" severity but will  
   occur more frequently than other "high" severity events (it is probably more          likely to have a planet's citizens rebel than for the planet itself to
   explode).  Rebalanced event frequency overall so that lower level events will
   be more likely (otherwised the increased frequency of events could be crippling)

4) No change to stellar manipulation events yet (they do not appear to be working at        present).  

5) Added planet happiness check function.  Searches players colonies for planets that       are unhappy, angry, or rioting.  Adds additional chance of "angry population events"     such as riots or rebellions on these planets.  Currently, rioting/angry/unhappy          planets have an added chance for population/cargo damage and rebellion.  Rioting         planets have a 20% chance for one of these events, angry has 10%, unhappy has 5%.
   I will eventually extend this towards good events for jubilant planets as well
   but I'll need to create some positive events first.
   WARNING:  At this point, these events are NOT affected by the Low/Medium/High/         Catastrophic setting and may occur at any level.  My reasoning for this is that they     are not really random events but the outcome of having unhappy populations...            therefore anything goes.  ALSO, the frequency of these events is the same - so it is     equally likely that the planet will rebel as have population damage, etc.
   
6) Added new event:  Failed Coup. (Severity:  Medium)  A failed military coup will cause    a small amount of damage to population, a moderate amount of damage to cargo, and
   a moderate negative happiness hit.  (Cargo and happiness damage from stock cargo/     happiness events, population a reduced version of stock event).  Planets that are       already unhappy/angry/rioting will be more likely to experience this event.  
   
WARNING:  Like everything else in this mod the testing so far has been VERY limited
so if this is not working properly please leave me a message at the space empires 5
forums or email me at pooleac@yahoo.com.
